Aybars Turan
I use my traditional fine art background to create realistic and artistic digital assets for product design, movies, games, and illustrations.
Current occupation: Staff Digital Designer at Tesla.
You can also download my resume here.
Linkedin
https://www.linkedin.com/in/aybarsturan
Skills
- Concept and A-class surface creation, management, and transfer from design to engineering.
- Strong sketching and prototype-making capabilities.
- Artistic and technical supervision, Art Direction
- Highly proficient with 2D and 3D design visualization and CAD tools.
- Texturing and Texture Painting
- Polygonal modeling
- Vray, Arnold, Unreal Engine, Unity
- Digital and Traditional Sculpting
- Game and movie production experience.
Publications
Interview with AAU- Academy of Art University - April 2020
How do I create fuzzy materials? - 3D world magazine - issue #213
Master creature anatomy - 3D world magazine - issue #208
Interview with Aybars Turan: Traditional painting, 3D modeling, and Tesla - cgtrader.com - April 2016
How can I create a realistic digital portrait - 3D World magazine - issue #203
One for All, the Making of the glee musketeers - 3D world magazine - issue #197
Modeling a creature from imagination - 3D world magazine - issue #182
Dino hunt - 3D artist magazine - Aug2013
Showcase of 50 impressive 3d characters- Splashnology- Aug2013
Collection of 60 fabulous 3d characters- Splashnology- Nov2012
Making of little honey - Cg arena - Dec2012
info@aybarsturan.com