I use my traditional fine art background to create realistic and artistic digital art assets for movies, games and illustrations.
Current occupation: Sr. digital concept modeler at Tesla motors.
You can also download my resume here
Creating high and low polygonal models for movies and game.
Experienced with Power Subd modeling.
Lighting and rendering with vRay, MentalRay.
Creating hand painted and projection textures.
Creating articulation friendly topology.
Experienced with game engines.
Traditional and digital sculpting/painting.
How do I create fuzzy materials? - 3D world magazine - issue #213
Master creature anatomy - 3D world magazine - issue #208
Interview with Aybars Turan: Traditional painting, 3D modeling and Tesla - cgtrader.com - April2016
How can i create a realistic digital portrait - 3D world magazine - issue #203
One far all, the making of the glee musketeers - 3D world magazine - issue #197
Modeling a creature from imagination - 3D world magazine - issue #182
Dino hunt - 3D artist magazine - Aug2013
Showcase of 50 impressive 3d characters- Splashnology- Aug2013
Collection of 60 fabulous 3d characters- Splashnology- Nov2012
Making of little honey - Cg arena - Dec2012
firstname.lastname@example.org (917) 832 - 5260