I use my traditional fine art background to create realistic and artistic digital art assets for movies, games and illustrations.
Current occupation: Sr. digital concept modeler at Tesla motors.
You can also download my resume here
- Creating high and low polygonal models for movies and game.
- Experienced with Power Subd modeling.
- Lighting and rendering with vRay, MentalRay.
- Creating hand painted and projection textures.
- Creating articulation friendly topology.
- Experienced with game engines.
- Traditional and digital sculpting/painting.
- How do I create fuzzy materials? - 3D world magazine - issue #213
- Master creature anatomy - 3D world magazine - issue #208
- Interview with Aybars Turan: Traditional painting, 3D modeling and Tesla - cgtrader.com - April2016
- How can i create a realistic digital portrait - 3D world magazine - issue #203
- One far all, the making of the glee musketeers - 3D world magazine - issue #197
- Modeling a creature from imagination - 3D world magazine - issue #182
- Dino hunt - 3D artist magazine - Aug2013
- Showcase of 50 impressive 3d characters- Splashnology- Aug2013
- Collection of 60 fabulous 3d characters- Splashnology- Nov2012
- Making of little honey - Cg arena - Dec2012